Advanced Parallax Mapping - Godot 4.0+
A downloadable asset pack
Create real depth in flat geometry, perfect for generating highly detailed surfaces with low-poly meshes.
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Relief Parallax Mapping: Steep Parallax Mapping with binary search provides highly detailed results simulating real depth without the need for additional geometry.
Offset Limiting: Sets a drawing limit to UV coordinates.
Pixel Depth Offset: Dynamic interactions between objects and simulated depth.
Self Shadows: Dynamically generates self-shadows from the offset surface.
This package includes an example scene for each feature in Godot Engine 4.0+.
-> Shader Features <-
Parallax Mapping:
-> Relief Parallax Mapping (Steep Parallax Mapping + Binary Search).
- Self-Shadowing (Hard and Soft).
- Offset Limiting.
- Pixel Depth Offset.
Light Models:
-> Diffuse.
- Lambert.
- Lambert Wrap.
- Burley.
- Oren-Nayar.
- Toon.
-> Specular.
- Blinn-Phong.
- Cook-Torrance.
- Toon.
-> Custom Visual Shader Nodes <-
Parallax Mapping:
-> Relief Parallax Mapping (Steep Parallax Mapping + Binary Search).
- Offset Limiting.
- Pixel Depth Offset.
Light Models:
-> Diffuse.
- Lambert.
- Burley.
- Oren-Nayar.
-> Specular
- Blinn-Phong.
- Cook-Torrance.
[ Support Email: interdreamsoft@gmail.com ]
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $50 USD. You will get access to the following files:
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