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Visual Shader Relief Parallax Mapping Node - Godot 4.5+



Relief Parallax Mapping: Steep Parallax Mapping with binary search provides highly detailed results simulating real depth without the need for additional geometry.

Offset Limiting: Sets a drawing limit to UV coordinates.

Pixel Depth Offset: Dynamic interactions between objects and simulated depth.

Self Shadows: Dynamically generates self-shadows from the offset surface.

 


  •     Shader Features

Relief Parallax Mapping (Steep Parallax Mapping + Binary Search).

  • Offset Limiting.
  • Pixel Depth Offset (PDO).
  • Self-Shadowing (hard and soft shadow types).

 


  •     Custom Visual Shader Nodes

Relief Parallax Mapping node (Steep Parallax Mapping + Binary Search).

  • Offset Limiting node.
  • Pixel Depth Offset (PDO) node.
  • Self-Shadowing node (hard and soft shadow types).



This package includes a shader material in Godot Shader Language (GSL) and a example scene in Godot Engine 4.5+.



Offset Limiting

Pixel Depth Offset


Hard Shadows


Soft Shadows


Links & Support


The example images were rendered using textures from:

McGravel. (2025). "Varied Texture Assets of Varying Quality And Theme". In: https://mcgravel.itch.io/varied-texture-assets-of-varying-quality-and-theme



[ Support Email: interdreamsoft@gmail.com ]

Published 23 hours ago
StatusReleased
CategoryAssets
AuthorInterDreamSoft
Tags3D, Godot, Shaders

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

relief_parallax_mapping_v1.0.0.zip 2 MB

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