
Visual Shader Relief Parallax Mapping Node - Godot 4.5+
Visual Shader Relief Parallax Mapping Node - Godot 4.5+
This is an addon for Godot 4.5+ that adds the Relief Parallax Mapping node, the Offset Limiting node, the Pixel Depth Offset node, and the Self-Shadowing node to the visual shader system.
Render
Relief Parallax Mapping is an advanced shading technique that simulates true surface depth using only textures.
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Depth Map |
Normal Map |
Custom Visual Shader Nodes
- Relief Parallax Mapping node (steep parallax mapping + binary serch).
- Offset Limiting node.
- Pixel Depth Offset node (PDO).
- Self-Shadowing node (Hard and Soft shadow types).
This package includes a shader material in the Godot Shader Language (GDSL) and a sample scene in Godot Engine 4.5+.

Offset Limiting
Pixel Depth Offset

Hard Shadows

Soft Shadows
Links & Support
The example images were rendered using textures from:
- McGravel. (2023). "Varied Texture Assets of Varying Quality And Theme". In: https://mcgravel.itch.io/varied-texture-assets-of-varying-quality-and-theme
[ Support Email: interdreamsoft@gmail.com ]
| Updated | 2 days ago |
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | InterDreamSoft |
| Made with | Godot |
| Tags | 3D, Godot, Shaders |
| Content | No generative AI was used |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Development log
- Update: playable in-browser demo.22 days ago



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