Visual Shader Relief Parallax Mapping Node - Godot 4.5+

This is an addon for Godot 4.5+ that adds the Relief Parallax Mapping node, the Offset Limiting node, the Pixel Depth Offset node, and the Self-Shadowing node to the visual shader system.

Render

Relief Parallax Mapping is an advanced shading technique that simulates true surface depth using only textures.

Depth Map

Normal Map

Custom Visual Shader Nodes

  • Relief Parallax Mapping node (steep parallax mapping + binary serch).
  • Offset Limiting node.
  • Pixel Depth Offset node (PDO).
  • Self-Shadowing node (Hard and Soft shadow types).


This package includes a shader material in the Godot Shader Language (GDSL) and a sample scene in Godot Engine 4.5+.



Offset Limiting

Pixel Depth Offset


Hard Shadows


Soft Shadows

Links & Support


The example images were rendered using textures from:


[ Support Email: interdreamsoft@gmail.com ]

Updated 2 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorInterDreamSoft
Made withGodot
Tags3D, Godot, Shaders
ContentNo generative AI was used

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In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

relief_parallax_mapping_v1.0.0.zip 2 MB

Development log

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