
Visual Shader Relief Parallax Mapping Node - Godot 4.5+
A downloadable asset pack
Visual Shader Relief Parallax Mapping Node - Godot 4.5+
Relief Parallax Mapping: Steep Parallax Mapping with binary search provides highly detailed results simulating real depth without the need for additional geometry.
Offset Limiting: Sets a drawing limit to UV coordinates.
Pixel Depth Offset: Dynamic interactions between objects and simulated depth.
Self Shadows: Dynamically generates self-shadows from the offset surface.
- Shader Features
Relief Parallax Mapping (Steep Parallax Mapping + Binary Search).
- Offset Limiting.
- Pixel Depth Offset (PDO).
- Self-Shadowing (hard and soft shadow types).
- Custom Visual Shader Nodes
Relief Parallax Mapping node (Steep Parallax Mapping + Binary Search).
- Offset Limiting node.
- Pixel Depth Offset (PDO) node.
- Self-Shadowing node (hard and soft shadow types).
This package includes a shader material in Godot Shader Language (GSL) and a example scene in Godot Engine 4.5+.
Offset Limiting
Pixel Depth Offset
Hard Shadows
Soft Shadows
Links & Support
The example images were rendered using textures from:
McGravel. (2025). "Varied Texture Assets of Varying Quality And Theme". In: https://mcgravel.itch.io/varied-texture-assets-of-varying-quality-and-theme
[ Support Email: interdreamsoft@gmail.com ]
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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